Viewer Help

 

Any viewer you choose to use MUST be an Opensim version. The Second Life versions will NOT work in an Opensim environment.


Onlook Viewer
Singularity
Kokua
CoolVLViewer
Firestorm
VooDoo

What you need to know
to set up your viewer
for best performance.
Scroll down for this information.

ALL VIEWERS
NECESSARY INFORMATION


Login Uri: http://tanglegrid.net:8002

splash page: http://tanglegrid.net/web_interface/loginscreen.php

helper uri: http://tanglegrid.net/scripts/helper/

web site uri: http://tanglegrid.com

support uri: http://tanglegrid.net/help

account uri: http://tanglegrid.net/register

password uri: http://tanglegrid.net/password

search uri:
 

The links to the left will take you to the direct download pages from their source EXCEPT VooDoo which no longer has a direct download page. IF you click that link you will be getting it from us and it is the windows only download..The other sources may or may not have downloads for Linux or Mac OS.

TanGLe Grid viewer Login URI details:

http://tanglegrid.net:8002

Since the details needed can be provided by your viewer and ALL Grid Managers are basically the same, just place the login URI in the appropiate place and click "get info". The information should fill in.

In the case of the viewer saying it cannot retrieve the info and you need to place it manualy please check the right side of this page.

Click on the Opensim viewer of your choice to download your copy.

These are not necessarily the most up to date and may need updating to ensure you have a workable (the way you need) viewer.
We are finding the Opensim versions of VooDoo, Singularity and Firestorm and CoolVLViewer work very well, Imprudence, while a non-mesh viewer can have it's uses and is the original opensim viewer.

Remember that ALL viewers will have some issue and there is not at this time ANY one viewer that will suffice for all needs.

If any of you run into an issue with getting to the grid, especially on new installs of VooDoo or Firestorm, remember to check the advanced check box (in grid manager) and be sure there is nothing in the "search URI" line....if there is, then remove that line, save or click apply and then ok and relog the viewer.

NOTE: FIRESTORM


When you have Firestorm running and before you log in, go to preferences, opensim and follow the instructions below.

On a new install or existing install of firestorm opensim version all you need to do is place the login URI (http://tanglegrid.net:8002 ) to the top line where it says add new grid, then click apply. On restart the info will be filled in.

   Which Viewer is best to use?

   Any viewer your system can deal with but should be opensim versions only. Viewers built specifically for Second Life do not work in an Opensim Enviroment.

   How do I set it up for best performance?

Many Many things will dictate this, we will strive to give as much information as we can on this page.

   DrawDistance...what your choice of viewer sees.

Keep in mind that the draw distance is set to radius from the Avatar or Camera..That means a draw distance of 128 meters will see 256 meters or a full region..a draw distance of 1024 meters will try to see 2048 meters or the equivalent of 8 regions. If those regions are heavily populated (prim wise) then draw time will increase or the viewer will lock up and most likely kick you out of the game.

   We have, through trial and error, found that a primary draw distance of 128 is more than enough for most and seems to work best on most viewers..as always there are exceptions to that rule.

   Your system capabilities?

Video card memory, 512 megs, 1 gig, 2 gigs, 4 gigs or more?

Most systems have 512 megs or 1 gig of video memory and that means running viewer graphic setup at medium with no shadow or reflections. Why? Most viewers default to high or ultra graphics. This doesn't work well on low end graphic cards and tends to (jamb or lock up) the card. Needless to say the more Video Memory you have the better viewer experience you will have.

   Ping Times from you to server and back?

This is system dependent, Internet Service Provider dependent. If you are in a major center you should have little problem with this aspect..if on the other hand you are Rural or potentially on the fringe of your providers scope of reach then you may incur issues with connections, lag time etc. Keep in mind that TanGLe is located in the Netherlands, therefore, connection time will differ depending on where you are in the world. For central time North America, for instance, the round trip is around 16000 kilometers (10,000 miles). That can translate to a ping rate anywhere from 40 to 4000 miliseconds, entirely dependant on your connection capability on any given day.

   Solar activity also plays a huge part in this., The more active the sun is at expelling radiation the more likely it is that your connection might be slower or non-existant for that few minutes to days. On a good day the lower numbers may apply to you, on a particularly bad day you may not be able to login for anywhere from a few minutes to a few hours. If you are inworld and want to see your region stats for ping and such do a Ctrl, Shift, 1, that will show you all the performance stats for the region you are standing on.

Be advised Ping Rate only shows you your connection speed to the internet and therefore the game.

   
Connection Type Average Ping Rate
DSL 550 - 5750 Milliseconds
Satelite 750 - 6000 Milliseconds
Cable 40 - 4000 Milliseconds

The above table is a sampling rate based on user supplied information spanning the globe.
To say the least, the lower the ping rate is, the better performance you will experience.

   System Memory?

Without question the number one question these days. Many newer system come with 4 gigs of system memory, usually shared with video cards or chipsets. This is very true for most laptops built after 2008 and is less of an issue when using a full normal computer.

   What is considered bare minimum system requirements for Opensim?

In our experience the bare minimums should be XP or higher operating system, at least 3 gigs of system memory, at least 512 megs video memory and at least 2 ghz of processor power. Anything under these minimums may result in a less than enjoyable experience.